Economy Overview
Last updated
Last updated
At BombPixel, our economy is designed to empower players by allowing them to craft, trade, and earn within an open ecosystem. Instead of a centralized in-game store selling items directly, BombPixel enables players to generate value through gameplay, reinforcing a sustainable and decentralized economic model.
Unlike traditional free-to-play economies, where game studios sell items directly, BombPixel provides a crafting and resource-driven system where players can actively create and trade valuable assets.
The BombPixel economy is structured around key components:
Workshops serve as the core production hubs where players can craft valuable assets.
Players use resources like Sand and Empty Hourglasses to craft new Hourglasses, which are essential for earning in-game.
Higher-level Workshops allow crafting of higher-rarity Hourglasses, increasing their earning potential.
Hourglasses dictate the amount of play-to-earn time available to a player.
They can be crafted, upgraded, and recharged within the ecosystem.
Higher-rarity Hourglasses provide longer earning durations, making them more valuable in the marketplace.
Players engage in BombPixel’s gameplay, utilizing their Hourglasses to earn GEMs.
GEMs serve as the primary in-game currency, used for purchasing hero equipment and other in-game upgrades.
Once the Token Generation Event (TGE) occurs, GEMs can be converted into the project’s native token, providing real-world value.
No Pay-to-Win Mechanics – Items are crafted by players, not sold by the game.
Player-Centric Marketplace – Players trade crafted Hourglasses and items on an open marketplace.
Limited Supply & Burning Mechanisms – The game ensures balanced resource management, preventing inflation.