Economy Overview

At BombPixel, our economy is designed to empower players by allowing them to craft, trade, and earn within an open ecosystem. Instead of a centralized in-game store selling items directly, BombPixel enables players to generate value through gameplay, reinforcing a sustainable and decentralized economic model.

Unlike traditional free-to-play economies, where game studios sell items directly, BombPixel provides a crafting and resource-driven system where players can actively create and trade valuable assets.

How the Economy Works

The BombPixel economy is structured around key components:

  • Workshops serve as the core production hubs where players can craft valuable assets.

  • Players use resources like Sand and Empty Hourglasses to craft new Hourglasses, which are essential for earning in-game.

  • Higher-level Workshops allow crafting of higher-rarity Hourglasses, increasing their earning potential.

2. Hourglasses: The Core Earning Mechanism

  • Hourglasses dictate the amount of play-to-earn time available to a player.

  • They can be crafted, upgraded, and recharged within the ecosystem.

  • Higher-rarity Hourglasses provide longer earning durations, making them more valuable in the marketplace.

  • Players engage in BombPixel’s gameplay, utilizing their Hourglasses to earn GEMs.

  • GEMs serve as the primary in-game currency, used for purchasing hero equipment and other in-game upgrades.

  • Once the Token Generation Event (TGE) occurs, GEMs can be converted into the project’s native token, providing real-world value.

4. Sustainable Economic Model

  • No Pay-to-Win Mechanics – Items are crafted by players, not sold by the game.

  • Player-Centric Marketplace – Players trade crafted Hourglasses and items on an open marketplace.

  • Limited Supply & Burning Mechanisms – The game ensures balanced resource management, preventing inflation.

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